WIZARD GUIDE

Basic Pre-Master Information
Wizards are the most controversial  path in Temuair. Most people would argue that Wizards are extremely weak, and the worst path unless mixed with part priest, other who take the time to max their spells and work hard on their char to get hunts would say wizards can be very powerful against elemental monsters. Wizards most powerful spell however is 'Mor Strioch Pian Gar' (MSPG) which deals damage based on your MP and the element is based on your necklace worn. When hunting a wizard, most people get 'Mor Fas Nadur' and hunt using just this spell, when you cast it on a monster and the basher uses a dark necklace or the correct element they will do much more damage, and if you cast it on an aisling wearing a dark belt they will take much less damage. If you spend the time to work on your elemental spells, they can help in hunts, but not as much as a monk or warrior bashing the monsters. There are four element that you will focus on if you decide to gain elemental spells, Ô Srad (Fire), Ô Sal (Water), Ô Athar (Wind) and Ô Creag (Earth). The most popular elements to follow are Ô sal and Ô creag, Ô Sal spells focus on wisdom, so you will gain much more MP than other wizards, Ô Creag focuses on Con, which gives you much higher HP. Ô Srad focuses on Str, and Ô Athar focuses on Dex. Mor Fas Nadur is the spell that you will always use most often as a wizard, and it is what will get you many hunts.
Skills
Name Icon Str Int Wis Con Dex Skill Requirement Other Requirements Location
Analyze 5 30 5 5 5 none Blue Powder (5)
25000 Coins
Pravat Grimlok
Herbal Lore 5 40 30 20 10 none Wine
Royal Wax
10000 Coins
Suomi Priestess
Magic Lore 3 14 3 3 3 none Beryl Earrings (2)
10000 Coins
Undine Wizard
Mend Staff 7 6 13 7 10 none 5000 Coins Rucesion Rogue
Potion Lore 3 18 4 7 3 none Scorpion's Sting
1000 Coins
Suomi Wizard
Wield Staff 5 12 3 5 3 none Beryl Earrings (5)
5000 Coins
Suomi Wizard
((Note: Clicking on Skill names will bring up more information about them))
Spells
Name Icon Str Int Wis Con Dex Skill Requirement Other Requirements Location
Ô Athar 3 7 6 3 20 Beag Athar [Lv:30] Viper's Gland
Bat's Wing
5000 Coins
Mileth Wizard
Ô Athar Gar 14 34 31 14 78 Ard Athar [Lv:60]
Athar Meall [Lv:90]
Finished Beryl (10)
Finished Ruby (5)
Coral Earrings (2)
500000 Coins
Undine Wizard
Ô Athar Lamh 3 8 7 3 24 Athar [Lv:60]
Beag Athar Lamh [Lv:5]
Viper's Gland
Bat's Wing
5000 Coins
Mileth Wizard
Ô Athar Meall 9 19 15 9 46 Mor Athar [Lv:45]
Athar Lamh [Lv:75]
White Bat's Wing (2)
12000 Coins
Suomi Wizard
Ô Athar Nadur 12 5 3 4 3 Beag Srad [Lv:30] Fior Athar
5000 Coins
Pravat Goblin
Ô Ard Athar 12 32 19 12 62 Mor Athar [Lv:75] Finished Beryl (6)
Finished Ruby (3)
Beryl Earrings (2)
50000 Coins
Undine Wizard
Ô Ard Athar Nadur 38 22 8 13 8 Mor Srad [Lv:50] Fior Athar (10)
250000 Coins
Pravat Goblin
Ô Ard Creag 19 32 12 68 12 Mor Creag [Lv:75] Finished Beryl (6)
Finished Ruby (3)
Beryl Earrings (2)
50000 Coins
Undine Wizard
Ô Ard Creag Nadur 8 22 13 8 43 Mor Athar [Lv:50] Fior Athar (10)
250000 Coins
Astrid Kobold
Ô Ard Leasaich Athar 12 10 19 12 62 Athar [Lv:75] Fior Athar (10)
250000 Coins
Astrid Kobold
Ô Ard Leasaich Creag 19 18 12 68 12 Creag [Lv:75] Fior Creag (10)
250000 Coins
Pravat Grimlok
Ô Ard Leasaich Sal 16 16 72 12 16 Sal [Lv:75] Fior Sal (10)
250000 Coins
Mehadi Mukul
Ô Ard Leasaich Srad 54 11 12 19 12 Srad [Lv:75] Fior Srad (10)
250000 Coins
Pravat Goblin
Ard Puinneag Spiorad 20 20 20 20 20 none Finished Beryl (8)
Finished Ruby (8)
Finished Coral (8)
500000 Coins
Mehadi Mukul
Ô Ard Sal 16 32 72 16 35 Mor Sal [Lv:75] Finished Beryl (6)
Finished Ruby (3)
Beryl Earrings (2)
50000 Coins
Undine Wizard
Ô Ard Sal Nadur 13 22 8 48 8 Mor Creag [Lv:50] Fior Creag (10)
250000 Coins
Pravat Grimlok
Ô Ard Srad 54 32 12 19 12 Mor Srad [Lv:75] Finished Beryl (6)
Finished Ruby (3)
Beryl Earrings (2)
50000 Coins
Undine Wizard
Ô Ard Srad Nadur 11 22 50 11 25 Mor Sal [Lv:50] Fior Sal (10)
250000 Coins
Mehadi Mukul
Ô Beag Athar 3 4 3 3 7 none Viper's Gland
1000 Coins
Mileth Wizard
Ô Beag Athar Lamh 3 5 4 3 12 Beag Athar [Lv:10] Viper's Gland
Spider's Eye
1000 Coins
Mileth Wizard
Ô Beag Creag 3 4 3 7 3 none Mold
1000 Coins
Mileth Wizard
Ô Beag Creag Lamh 5 5 3 12 3 Beag Creag [Lv:10] Mold
Rotten Tomato
1000 Coins
Mileth Wizard
Beag Fas Nadur 6 6 6 6 6 none Finished Beryl
Finished Ruby
Finished Coral
20000 Coins
Undine Wizard
Ô Beag Leasaich Athar 3 4 3 3 7 Beag Athar [Lv:30] 5000 Coins
1 Fior Athar
Astrid Kobold
Ô Beag Leasaich Creag 3 4 3 7 3 Beag Creag [Lv:30] 5000 Coins
1 Fior Creag
Pravat Grimlok
Ô Beag Leasaich Sal 3 4 7 3 5 Beag Sal [Lv:30] 5000 Coins
1 Fior Sal
Mehadi Mukul
Ô Beag Leasaich Srad 6 4 3 3 3 Beag Srad [Lv:30] 5000 Coins
1 Fior Srad
Pravat Goblin
Beag Puinneag Spiorad 10 10 10 10 10 none Finished Beryl (2)
Finished Ruby (2)
Finished Coral (2)
25000 Coins
Mehadi Mukul
Ô Beag Sal 3 4 7 3 5 none Raw Wax
1000 Coins
Mileth Wizard
Ô Beag Sal Lamh 4 5 13 4 7 Beag Sal [Lv:10] Raw Wax
Spider's Silk
1000 Coins
Mileth Wizard
Ô Beag Srad 6 4 3 3 3 none Centipede's Gland
1000 Coins
Mileth Wizard
Ô Beag Srad Lamh 11 5 3 4 3 Beag Srad [Lv:10] Centipede's Gland
1000 Coins
Mileth Wizard
Ô Creag 7 7 3 20 3 Beag Creag [Lv:30] Mold
Wolf's Skin
5000 Coins
Mileth Wizard
Ô Creag Gar 25 34 15 84 15 Ard Creag [Lv:60]
Creag Meall [Lv:90]
Finished Beryl (10)
Finished Ruby (5)
Coral Earrings (2)
500000 Coins
Undine Wizard
Ô Creag Lamh 8 8 3 24 3 Creag [Lv:60]
Beag Creag Lamh [Lv:5]
Mold
Wolf's Skin
5000 Coins
Mileth Wizard
Ô Creag Meall 14 19 9 15 9 Mor Creag [Lv:45]
Creag Lamh [Lv:75]
Finished Ruby
Jade Ring
12000 Coins
Suomi Wizard
Ô Creag Nadur 3 5 4 3 14 Beag Athar [Lv:30] Fior Creag
5000 Coins
Astrid Kobold
Dachaidh 5 36 5 5 5 none Goblin's Skull
5000 Coins
Mileth Priestess
Fas Nadur 10 10 10 10 10 none Finished Beryl
Finished Ruby
Finished Coral
25000 Coins
Undine Wizard
Guide Lecture 4 10 4 4 4 none Beryl Earrings
500 Coins
Suomi Priestess
Ô Leasaich Athar 3 7 6 3 20 Athar [Lv:50] Fior Athar
5000 Coins
Undine Wizard
Ô Leasaich Creag 7 7 3 20 3 Creag [Lv:50] Fior Creag
5000 Coins
Undine Wizard
Ô Leasaich Sal 4 7 18 5 3 Sal [Lv:50] Fior Sal
5000 Coins
Undine Wizard
Ô Leasaich Srad 17 7 3 6 3 Srad [Lv:50] Fior Srad
5000 Coins
Undine Wizard
Mentor 3 17 36 3 3 none 5000 Coins Suomi Priestess
Ô Mor Athar 8 14 14 8 42 Athar [Lv:60] White Bat's Wing
12000 Coins
Suomi Wizard
Ô Mor Athar Nadur 25 10 6 10 6 Srad [Lv:60] Fior Athar (5)
50000 Coins
Pravat Goblin
Ô Mor Creag 14 14 8 44 8 Creag [Lv:60] Finished Ruby
12000 Coins
Suomi Wizard
Ô Mor Creag Nadur 6 10 10 6 29 Athar [Lv:60] Fior Creag (5)
50000 Coins
Astrid Kobold
Mor Fas Nadur 14 14 14 14 14 none Finished Beryl (3)
Finished Ruby (3)
Finished Coral (3)
100000 Coins
Undine Wizard
Ô Mor Leasaich Athar 8 14 14 8 42 Athar [Lv:60] Fior Athar (5)
50000 Coins
Astrid Kobold
Ô Mor Leasaich Creag 14 14 8 44 8 Creag 60+ Fior Creag (5)
50000 Coins
Pravat Grimlok
Ô Mor Leasaich Sal 10 14 52 10 14 Sal [Lv:60] Fior Sal (5)
50000 Coins
Mehadi Mukul
Ô Mor Leasaich Srad 36 14 8 14 8 Srad 60+ Fior Srad (5)
50000 Coins
Pravat Goblin
Mor Puinneag Spiorad 18 18 18 18 18 none Finished Beryl (5)
Finished Ruby (5)
Finished Coral (5)
150000 Coins
Mehadi Mukul
Ô Mor Sal 10 14 52 10 24 Sal [Lv:60] Wolf's Lock
12000 Coins
Suomi Wizard
Ô Mor Sal Nadur 10 10 6 31 6 Creag [Lv:60] Fior Sal (5)
50000 Coins
Pravat Grimlok
Ô Mor Srad 36 14 8 14 8 Srad [Lv:60] Goblin's Skull
12000 Coins
Suomi Wizard
Ô Mor Srad Nadur 7 10 36 7 17 Sal 60+ Fior Srad (5)
50000 Coins
Mehadi Mukul
Mor Strioch Bais 25 25 25 25 25 none Finished Beryl (6)
Finished Ruby (6)
Finished Coral (6)
1000000 Coins
Astrid Kobold
Mor Strioch Bais Lamh 30 30 30 30 30 none Finished Beryl (6)
Finished Ruby (6)
Finished Coral (6)
2000000 Coins
Astrid Kobold
Mor Strioch Bais Meall 35 35 35 35 35 none Finished Beryl (6)
Finished Ruby (6)
Finished Coral (6)
3000000 Coins
Astrid Kobold
Mor Strioch Pian Gar 40 40 40 40 40 none Finished Coral (6)
Finished Ruby (6)
Finished Talos (6)
5000000 Coins
Astrid Kobold
Puinneag Spiorad 15 15 15 15 15 none Finished Beryl (3)
Finished Ruby (3)
Finished Coral (3)
50000 Coins
Mehadi Mukul
Ô Sal 4 7 18 5 13 Beag Sal [Lv:30] Raw Honey
Spider's Silk
5000 Coins
Mileth Wizard
Ô Sal Gar 22 34 84 22 43 Ard Sal [Lv:60]
Sal Meall [Lv:90]
Finished Beryl (10)
Finished Ruby (5)
Coral Earrings (2)
500000 Coins
Undine Wizard
Ô Sal Lamh 3 8 24 5 14 Sal [Lv:60]
Beag Sal Lamh [Lv:5]
Raw Honey
Spider's Silk
5000 Coins
Mileth Wizard
Ô Sal Meall 11 19 60 11 26 Mor Sal [Lv:45]
Sal Lamh [Lv:75]
Wolf's Lock
Amethyst Ring
12000 Coins
Suomi Wizard
Ô Sal Nadur 5 5 3 14 3 Beag Creag [Lv:30] Fior Sal
5000 Coins
Pravat Grimlok
Ô Srad 17 7 3 3 6 Beag Srad [Lv:30] Centipede's Gland
Bee's Sting
5000 Coins
Mileth Wizard
Ô Srad Gar 72 34 14 21 14 Ard Srad [Lv:60]
Srad Meall [Lv:90]
Finished Beryl (10)
Finished Ruby (5)
Coral Earrings (2)
500000 Coins
Undine Wizard
Ô Srad Lamh 20 83 3 7 3 Srad [Lv:60]
Beag Srad Lamh [Lv:5]
Centipede's Gland
Bee's Sting
5000 Coins
Mileth Wizard
Ô Srad Meall 40 19 9 15 9 Mor Srad [Lv:45]
Srad Lamh [Lv:75]
Goblin's Skull
12000 Coins
Suomi Wizard
Ô Srad Nadur 3 5 13 9 4 Beag Sal [Lv:30] Fior Srad
5000 Coins
Mehadi Mukul
Strioch Bais 25 25 25 25 25 none Finished Beryl (12)
Finished Ruby (6)
Coral Earrings (6)
500000 Coins
Undine Wizard
((Note: Clicking on Spell names will bring up more information about them))
Armors
Name

Image

Insight/Sex Weight Value Armor Dura Bonuses Location
Gardcorp 1 Male 4 750 -8 3000 none Rucesion Tailor
Magi Skirt 1 Female 4 750 -8 3000 none Abel Tailor
Journeyman 11 Male 5 7750 -16 6000 none Rucesion Tailor
Benusta 11 Female 5 7750 -16 6000 none Rucesion Tailor
Lorum 41 Male 6 14750 -24 9000 none Loures
Stoller 41 Female 6 14750 -24 9000 none Loures
Lich Robes 60 Both 7 17000 -31 10000 none Pentagram Quest
Mane 71 Male 8 21750 -32 12000 none East Woods 15-1
Clymouth 71 Female 8 21750 -32 12000 none East Woods 15-1
Cthonic Magus Robes 80 Male 26 500000 -21 10000 -500Hp, -2Str, -2Int, +10% MR Nightmare Quest
Morrigu Magus Pellison 80 Female 26 500000 -21 10000 -500Hp, -2Str, -2Int, +10% MR Nightmare Quest
Duin-uasul 97 Male 10 28750 -40 15000 none East Woods 20-1
Clamyth 97 Female 10 28750 -40 15000 none East Woods 20-1
((Note: Clicking armor names will bring up armor dyes and information about crafting))
Headgear
Name

Image

Insight Weight Value Armor Dura Bonuses Location
Magus Cap 11 Male 1 10000 0 1000 none Rucesion Tailor
Magus Chief 11 Male 1 10000 0 1000 none Rucesion Tailor
Magus Hat 11 Male 1 50000 0 1000 none Loures Market
Magus Peer 11 Male 1 50000 0 1000 none Loures Market
Magus Toque 11 Female 1 10000 0 1000 none Piet Armory
Magus Wimple 11 Female 1 10000 0 1000 none Rucesion Tailor
Magus Peer 11 Female 1 50000 0 1000 none (Looks when worn) Loures Market
Magus Conical 11 Both 1 10000 0 1000 none Jean, of Loures
Lich Hood 60 Both 1 9000 -1 10000 none Pentagram Quest
Cthonic Hood 80 Male 1 100000 0 10000 none Nightmare Quest
Staves
Name

Image

Insight Weight Value Damage Dura Bonuses Location
Magus Apollo 19 5 245000 s2-4
L6-30
3000 All spells become 3 lines Found
Magus Diana 19 5 245000 s2-4
L6-30
3000 Takes 1 line off of all spells Found
Mages Gaea 19 5 245000 s2-4
L6-30
3000 All spells 4 lines or more become 3 lines Found
Magus Ares 19 5 245000 s2-4
L6-30
3000 Cradh spells become 0 lines Found
Magus Kronos 19 5 245000 s2-4
L6-30
3000 2 line spells become 1 line Found
Magus Zeus 19 5 245000 s2-4
L6-30
3000 4 line spells become 2 lines Found
Oak Staff 19 5 245000 s1-70
L1-70
15000 -100Hp, +200Mp, -1Str, +2Int, -1Wis, -1Con, -1Dex *No Longer Available*
Staff of Protection 50 5 255000 s4-20
L6-30
8000 -15AC, +100Mp Dropped by Salaman Guard
Elemental Information
In Temuair there are 6 elements. First I will talk about the first basic 4 elements, which are the elements of the spell learned by wizards; Fire, Water, Earth, Lightning or Srad, Sal, Creag and Athar. The way the elements work is this. Srad > Athar > Creag > Sal > Srad. So when the rogue or monk usually that you are with reads the element of the creatures defense, you will have to use the opposite to deal the most damage.
Defense Use
Fire Sal
Water Creag
Earth Athar
Lightning Srad

There are also 2 other elements that creatures may have, the element of Light and Dark. The only element that will harm a dark defense is Light, and vise versa, only Dark will harm Light.

Gathering Fiors
Fiors are used with 'leisaich' spells to refill some of a wizards MP. To refill your mana, you must have a Nadurra Necklace and a 'Leisaich' Spell. If you had for instance 'Ard Leisaich Srad' you would need to have a 'Fior Srad' in your inventory. Fiors can be purchased at the Black Market, but can also be gathered by a wizard with a leisaich spell. The locations to gather fiors are as follows:
Fior Athar can be gathered near trees.
Fior Creag can be gathered by the rocks near Mileth Crypts.
Fior Sal can be found near any well.
Fior Srad can be found by any torch.
Gathering fiors will eventually give you the legend mark "Elementalist (1)"
Wizardry Research
Wizardry research takes place in Mileth, at the Dark Wizard, Dar. To begin research, you need to walk between the tables. It is highly recommended that you bring a partner with you. If you have someone grouped with you that is standing next to you, facing you, you will not die when you fail. Sometimes failing research can do up to 3000 damage. When you successfully complete research you may get a legend mark saying you've done "Wizardry Research (X)". The following are the types of wizardry research you can do. Wizardry Researching takes labor.
Alchemy:  Makes smokey spheres. You need Blue Powder.
OR
Makes Beothaich Deum. You need a Viper's Gland.
Analyze an Item:  Identifies properties of the first item in your inventory.
Enchantment:  To make earrings, you must have the appropriate gems.. ie Coral = Coral Earrings.
To make a randomly enchanted gauntlet, you must have a plain gauntlet.
Sorcery:  Make a random Arcane scroll. You need Parchment scrolls which can be bought from Dar
Enchantments
Wizards can also do advanced enchantments, priests can consecrate items to a god, wizards add a blessing to the item. Enchantments always need assistants, and it of course takes labor. The following enchantments can be done, and their requirements.
Name Bonus Items Assistants Location
Abundance +1Dam Scorpion's Sting Monk and Wizard Undine Wizard
Blessed +5Hit Wolf's Fur Rogue and Wizard Abel Alchemist
Magic +50Mp Finished Ruby Priest and Wizard Suomi Wizard
Might +100Hp Bat's Wing Warrior and Wizard Piet Alchemist
Necromancy
Necromancy is an optional part of being a wizard and can be a very important decisions as it will affect the types of religions that will accept you. To become a necromancer, you must have at least 25 Int and 15 Wis. You will need to have a piece of Zombie Flesh on you in order to become a necromancer. When you become a Necromancer you will get a legend mark that says you walk the path of Necromancy. As a necromancer you can learn the spell Spion Torradh which will allow you to summon the undead. Necromancers cannot join the religions of Cail, Glioca, Luathas or Gramail.
When you have reached the required Insight and have the appropriate item in your inventory you can summon the following creatures.
  Creature Insight Items
  Skeletal Warrior 25 Ghast's Skull
  Powerful Skeletal Warrior 50 Gargoyle's Skull
  Armored Skeletal Warrior 75 Gog's Maw
Powerful Armored Skeletal Warrior 80 Gargoyle Fiend's Skull
Death Knight 99 Gremlin's Ear
You summon monsters with this spell:
Spion Torradh ? Necromancy Pit
There is also a way to make fake items for summoning, but you risk the summon failing with about a 50% chance. *You no longer risk the possibility of losing stat points when using fake items*. To make a fake item, you can go to the Suomi Wizard and say "Necromancer."
Fake Skull = Kobold's Skull, Wolf's Skin, Branch (2)
Fake Ear =  Zombi's Flesh, Spider's Leg (2)
Wizard Master
Once you have gotten to Insight 99, you are required to make a choice to either sub and be a dual-path aisling or master as a pure path. Everyone can master, but whatever the 2nd class you choose is, will be your mastering class. For example a wizard who gets to 99 then masters would be a 'Pure Wizard,' a wizard the gets to 99 then subs to Priest would be a 'Wizard/Priest' and would learn the priest master skills once they are ready to master. If wizard if your ending class when you are ready to master here are the skills, spells and armors you will be able to acquire, as well as your mastering requirements.
Wizard Master Requirements:
1) You must first meet the HP/MP Requirements to master. Wizards must have 3750HP and 5000MP
2) Next you must have the required skills or spells in order to master. Wizards must max the 2 'Ard' spells. Any spell begining with 'ard' can be chosen. If you are mastering a sub-path wizard, lets say a priest/wizard you may master using any of the priest 'ard' spells as well.
3)Next thing you must do in order to master is craft the Wizard's Book in Loures, at Jean. To craft it you must have a Magic Scroll and Magic Ink. You can either buy your master set or hunt them in Cthonic Remains 55.
4) Lastly you must have 200000000 exp, and be ready to sacrifice it to master.
Pure Master vs Sub Master:
Subs simply get the skills/spells of 2 classes. Pure Wizards learn the spell 'Wings of Protection' which is a instant protection spell that has a lower fail rate than Dion and Mor Dion. Pure class masters also gain better Grand Master Armors and Weapons which you can see below. Also note that once you become a Summoner you lose your master and grand master gear. Pure Summoner get a spell called Lyliac Plant which will transfer the wizards MP directly to another aisling. Pure summoners are popular with Priests and Archers for this reason, and are often hassled for thier ability to help others max thier spells faster.
((Note: Clicking on Skill names will bring up more information about them))
Wizard Master Quests:
Wizard Mastering Quest (guide in progress)
Enchanting/Empowering Master Weapon (guide in progress)
Soldier of the Goblin War (guide in progress)
Lady Phoenix Creant
Medusa Creant
Shamensyth Creant (guide in progress)
Tauren Creant (guide in progress)
Unknown Depths Ore Quest (guide in progress)

MASTER SPELLS:
Name Icon Requirements Location
Pian Na Dion Master Temple, Upon Mastering
Fas Spiorad Master Shinewood 11
Wings of Protection Pure Master Shinewood 11

MASTER WEAPONS:

Name

Image

Weight Value Damage Dura Bonuses Location
Magus Orb 5 25500 ? ? -500Hp, +1000Mp, +2Str, -1Int, -1Wis, +20% MR Temple, Upon Mastering
Empowered Magus Orb 5 35500 s4m20
L6m30
300000 -500Hp, +2500Mp, +2Str, -1Int,  +20% MR All spells greater than 1line become 1 line Pure, Tagor
Enchanted Magus Orb 5 25500 ? ? -500Hp, +1000Mp, +2Str, -1Int, -1Wis, +20% MR
All spells greater than 1line become 1 line
Subbed, Tagor

MASTER ARMORS:

Name Image Sex Weight Value Armor Dura Bonuses Location
Gnostic Mantle M 10 1000 -50 1000000 +1500Hp, -600Mp, -2Str, -1Int, -2Wis, -1Con, +20% MR Temple, Upon Mastering
Gnostic Hat M 1 1000 0 100000 +500Hp, +1000Mp, +20% MR Temple, Upon Mastering
Gnostic Mantle F 10 1000 -50 1000000 +1500Hp, -600Mp, -2Str, -1Int, -2Wis, -1Con, +20% MR Temple, Upon Mastering
Gnostic Umber F 1 1000 0 100000 +500Hp, +1000Mp, +20% MR Temple, Upon Mastering
Grand Master Mystic Robe M 10 1000 -60 1000000 +1500Hp, -400Mp, -2Str, -1Int, -2Wis, -1Con, +30% MR Pure, Tauren Creant
Grand Master Mystic Robe M 10 1000 -55 1000000 +1000Hp, -200Mp, +3Str, -1Int, -2Wis, +1Con, -1Dex, +30% MR Subbed, Tauren Creant
Grand Master Mystic Cap M 1 1000 -1 100000 +1000Hp, +1000Mp, +20% MR Pure, Shamensyth Creant
Grand Master Mystic Cap M 1 1000 -1 100000 +500Hp, +1200Mp, +20% MR Subbed, Shamensyth Creant
Grand Master Mystic Dress F 10 1000 -60 1000000 +1500Hp, -400Mp, -2Str, -1Int, -2Wis, -1Con, +30% MR Pure, Tauren Creant
Grand Master Mystic Dress F 10 1000 -55 1000000 +1000Hp, -200Mp, +3Str, -1Int, -2Wis, +1Con, -1Dex, +30% MR Subbed, Tauren Creant
Grand Master Mystic Hat F 1 1000 -1 100000 +1000Hp, +1000Mp, +20% MR Pure, Shamensyth Creant
Grand Master Mystic Hat F 1 1000 -1 100000 +500Hp, +1200Mp, +20% MR Subbed, Shamensyth Creant
Mystic Greaves B 15 1000 -10 2700000 +1000Hp, +5000Mp, +40% MR Medusa Creant

WIZARD MAX STATS:
100 - 215 - 180 - 150 - 100

Summoner
Wizards 2nd tier class is Summoner. To become a summoner you must have 250mil exp, 500hp and 500mp ready to be sacrificed. You must also have completed all 4 Creants. When you become a summoner you then have the option to hunt ability points (AP) to gain Abilities. At new abilities you can get new armors, skills and spells. When you become a summoner you also lose all of your master armors/weapons and grand master armors/weapons. If you are a Pure Summoner, you will get a spell called Lyliac Plant which will transfer the wizards MP directly to another aisling. Summoners have the ability to learn more powerful elemental spells called summons, some nice graphics also tag along to the wizard summons. When you go summoner however, you lost a lot of geared MP due to the loss of your Grand Master gear.