PRIEST GUIDE
| Basic Pre-Master Information |
| Priests are supportive casters and healers, they also have the ability to curse creatures and make them easier to kill. Priests are the only class that can advance in the religions. All classes can join a religion, but only as a worshipper or an acolyte. Priests can become a priest of 'god/goddess' and if they have won an award they can advance further into the clergy. Once a priest becomes Insight 19 they can wield a staff, the best staff for a priest is the Holy Diana which takes 2 lines off of all spells. Priests are generally needed at all levels so it should be easy to get hunts no matter what insight you are. As you are leveling up it is suggested to put most of your stats into wisdom, especially earlier on, this will give you more mana and help you get the most important skills in your hunts mor cradh, and ard cradh, many groups will choose a priest with the better curse when they are hunting. Always use +stat items to learn spells, you don't want to add any str or dex before master. |
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| Beothaich |
| Beothaich or 'red potions' are very
important when hunting. If you are ungrouped and your HP hit 0, you die
instantly. If you are in a group, and your HP hits 0, you 'skull' and are
your group has the chance to save you by walking up to you, facing you,
and using a red potion. Priests can make beothaich with the spell 'Beothaichdeum'
To use it you must have cherries and grapes with you. 1 batch of beothaich
takes 2 |
| Religion |
| Religion is something that all aislings can take part in regardless of class. However only Priests can advance deep into the Religion's Clergy. First all aislings start off as a 'Worshipper' allowing you to pray to your chosen Deity. After showing your faith, you may become a 'Acolyte' gaining the ability to summon creatures of your chosen Deity. Anyone can become an Acolyte. Now only Priests can advance to the position of 'Priest of XXXX Religion' allowing them to initiate other aislings into the religion, invite fragiles into masses, cast mass, and remove aislings that are disturbing the temple. If you show yourself worthy by winning a contest held at the Mileth College you can advance further into the religion as a Cleric, Minister or High Priest(ess). For more information about the different religions of Temuair, see the Religion Section. |
| Altar Worshipper |
| Being a Priest also allows you to become an Altar Worshipper and receive gifts and experience from the Gods. The Altar is located in Mileth right near the Inn. When you become an Altar Worshipper you receive a legend mark "Mileth Altar Worshipper (X)" and you will also gain 50000-100000 exp and perhaps a consecrated ring. To gain the mark you must drop items into the altar, the Gods expect items with at least 500 Coins of value to gain favorable recognition. The easiest way is to just visit a hunting area and pick up all of the junk, and sacrifice it at the altar. Each item also has a chance of giving you up to 1000 exp. A great way for young priests to gain some exp and rewards. For additional information about the Altar you can visit the Mundane located in the Mileth Church. |
| Herbalism |
| Herbalism is a useful skill you can
learn as a priest. It not only creates potions that heal, and cure
poison, but creating them earns you experience. There are many kinds of
herb's you can produce. To create these herbs you are required to have a
cloth glove equipped, also some herbs need either wax or wine. You can get
wax from bee's in the eastern woodlands, and wine is readily available at
all taverns, rogues can higgle wine also. Head out to the enchanted garden
with your wine, wax and equipped cloth glove to begin herbalism. Please
note that a day's labor is needed to create a potion. It's recommend that
you take an assistant who also knows herbalism to assist you, as it
requires less labor and you have more of a chance of success. Walk around
the plants in the garden. Once you locate the herb you desire, start the
process. Every so often, you will attain a legend mark stating you are a
herbalist *Herbalism (1)* the higher your level, you get more chance of
success and a chance of getting more potion out of a bottle of wine. Hydele Deum: This potion heals the user to full health. The plants are large and vibrant red, they are very hard to miss. Stem into the bush, pluck a few leaves and start mixing it in with the wine. Personica Deum: This potion cure's an aisling of poison. This potion can be used by Aisling willing to do the "Mother's Love" quest. Personaca is a small purple leafed plant. Betony Deum: Its only visible attribute is removing nightmare's from one's dream's. Help the mother's in the taverns with this vanilla potion. You could earn yourself a purple flower which is quite the rare artifact. (mother's love quest). The bright white leaves on this plant make it stand out. Fifleaf Deum: A potion that revives a small amount of health, Fifleaf is not sought after, so it is rarely grown. Higglers in Mileth grow them, you can find them growing outside their door's. Hemloch Deum: This potion will bring you very close to death. Warriors require this potion for several things, to start the Carnun Quest or to practice the skill 'Crasher'. The hemloch weed grows near lake soaked rocks. Its main source is undine. Ancusa Ceir: This herb is used mainly to cure burns of the mother in the Mother's Love quest. Ancusa can be found along banks of river's mainly in peit and undine. Make sure you carry a piece of raw wax with you to mix it with the Ancusa. You will then create speckled wax to apply to the burns. Speckled wax can also be used as a belt to provide Fire Defense. |
| Priest Master | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Once you have gotten to Insight 99, you
are required to make a choice to either sub and be a dual-path aisling or
master as a pure path. Everyone can master, but whatever the 2nd class you
choose is, will be your mastering class. For example a priest who gets to
99 then masters would be a 'Pure Priest,' a priest the gets to 99 then
subs to Wizard would be a 'Priest/Wizard' and would learn the wizard
master skills once they are ready to master. If priest if your ending
class when you are ready to master here are the skills, spells and armors
you will be able to acquire, as well as your mastering requirements. Priest Master Requirements: 1) You must first meet the HP/MP Requirements to master. Priest must have 3500HP and 7500MP. 2) Next you must have the required skills or spells in order to master. Priests must max the spell Ard Ioc or Ard Naomh Aite. 3) Next thing you must do in order to master is craft the 4) Lastly you must have 200000000 exp, and be ready to sacrifice it to master. Pure Master vs Sub Master: Subs simply get the skills/spells of 2 classes. Pure Priests can learn the Spell Deo Searg, which is a very powerful light attack spell. The attack is quite powerful, and combined with high MP can take out dark creatures quite well. Pure class masters also gain better Grand Master Armors and Weapons which you can see below. The Pure Priest staff is very superior to that of the subbed priests Also note that once you become a Bard you lose your master and grand master gear. Pure Bards get a spell called Mesmerize that will freeze some types of creatures, similar to the spell suain. ((Note: Clicking on Spell names will bring up more information about them)) Priest Master Quests: Priest Mastering Quest (guide in progress) Enchanting/Empowering Master Weapon (guide in progress) Soldier of the Goblin War (guide in progress) Lady Phoenix Creant Medusa Creant Shamensyth Creant (guide in progress) Tauren Creant (guide in progress) Unknown Depths Ore Quest (guide in progress) MASTER SPELLS:
MASTER WEAPONS:
MASTER ARMORS:
PRIEST MAX STATS: |
| Bard |
| Priests 2nd tier class is Bard. To become a bard you must have 250mil exp, 500hp and 500mp ready to be sacrificed. You must also have completed all 4 Creants. When you become a bard you then have the option to hunt ability points (AP) to gain Abilities. At new abilities you can get new armors, skills and spells. When you become a bard you also lose all of your master armors/weapons and grand master armors/weapons. If you are a Pure Bard, you will be able to learn Mesmerize. When you go bard however, you lost a lot of geared MP due to the loss of your Grand Master gear, and pure bards lose a very nice staff. |